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While Ridge Racer Unbounded was originally scheduled for release in North America and Europe in early March 2012, Namco announced a delay just before the planned release, stating that they wanted to allow more time "to pack the disc with features that will truly make the game sing." The game was released on 27 March 2012 in North America, 30 March 2012 in Europe and 5 April 2012 in Australia on all platforms. Announced additions to the game include the ability to design and share tracks and a new emphasis on vehicular combat. Ridge Racer Unbounded offers a number of changes that depart from traditional Ridge Racer gameplay. Had it succeeded in sales, there would've been a sequel.
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Bugbear hope it will justify the game being sold at full price, but worries that it won't be quite enough.Īs for the future of the series, Namco saw the game as what would've been a start of a separate series. Up to the release of the game, Bugbear has been trying to add as much content as possible, as a result of the aforementioned games failing.
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However, upon seeing Blur and Split/Second bomb sales wise despite critical acclaim, Bugbear felt it would be too difficult to launch a new IP and instead accepted Namco's request to attach the Ridge Racer name to the title. It wasn't really meant to be related to Ridge Racer. Ridge Racer Unbounded started off as an unrelated prototype for what would've been a new IP by Bugbear.